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Stardrive 2 a lot of research
Stardrive 2 a lot of research







stardrive 2 a lot of research

This game is also accessible as a short stand-alone gameplay mode called "Battle Arena" on the Main Menu. There is a Space Battle mini-game, which can be selected as one way to resolve an encounter when you meet up with an enemy force (or, you know, space-roaches or something). Based on the amazing speed with which my ships churned out with the default design can be utterly obliterated, I am guessing that's a true statement, but this amount of complexity and investment is a bit much, in my opinion. And, the tutorial claims that designing your own ships is a vital part of the game. Although not nearly as pretty as GSB, this one aspect of StarDrive 2 approaches that game's complexity. Basically, the shipyard in StarDrive 2 has a lot of the feel of the ship-building aspects of Gratuitous Space Battles, the difference being that in GSB, you basically design the ships, deploy them in battle and then watch to see what the outcome is. There are various modules that can be used to loadout your ships, including different types of armor, weapons, engines, sensor arrays, powerplants, capacitors and crew modules, among others. And you can build them as they are specified, or you can design your own ships from several provided hulls in order to create a fleet that has what you really want to bring into battle. Do not pass Go, do not get so much as an option to attempt to retreat. Unarmed ships (including delegate freighters) are just gone when they are intercepted. Be warned: you will have no recourse if your ship is not a military craft. Sometimes you'll find yourself in a new solar system with abundant unclaimed resources, sometimes you'll find yourself smack dab in an opponent's territory and more than once I found angry space-faring crystals or roaches that simply destroyed my ship on sight. but as for where you'll end up, well, that's a surprise. These are your express ticket to somewhere a bit further away. For this reason, expanding your territory is imperative, increasing the range of all of your ships.

Stardrive 2 a lot of research zip#

And, for no well-explained reason, you don't spend fuel to zip around within your territory, only when flying outside of it. If you can avoid killer crystals and ravenous space-roaches long enough to get a bit of a foothold in some backwater system, you can start expanding your empire further outward, exploring nearby solar systems and colonizing them to increase your sphere of influence and the size of your empire. (Oh, mind you - neither of these are considered opponent races. Even with all of the above tweaks, I managed to get to a point where random space-roaches and strange crystalline entities were wholesale slaughtering my fleet. That bought me enough time to encounter a derelict spaceship and discover how the infantry mini-game works (interestingly, similar to Space Hulk). In order to actually play the game long enough to try out some of the different aspects of the game, I had to set the game to Easy difficulty, max the opponent count at 8 (in the hopes of giving everyone other things to worry about), set the "Galactic Fertility" to Ultra-Fertile (so I could actually manage to make it to a planet that could grow food), set "Galactic Richness" to Ultra-Rich (so I could hope to turn a profit), set "Hostile Threats" to Minimal (again, in the hopes I could survive a little longer), set "System Distribution" to Clustered (so empires have things to keep them busy before exploring out into other empire's areas) and set "System Count" to the maximum (in the hopes of spacing everybody out a bit. In fact, even "Easy" isn't truly "easy".Īctually, that is a bit of an understatement. However, if you don't adjust the settings, I find "Normal" to be quite brutal.

stardrive 2 a lot of research

So, there are four difficulty levels to choose from: Easy, Normal, Hard and Brutal.









Stardrive 2 a lot of research